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I didn't understand this at first, although Eve tried to explain it to
me. I understood that I had to be forceful with a hospital to get the
treatment that was needed for Eve, but I didn't expect to have to fight
them constantly. And although I am a flexible person, who can alter
tactics to fit surprises, I have a weakness in that I have trouble
altering overall strategies mid-battle.
 
But always remember, when you go to the hospital, your goals will NOT be
the same as the hospital. The priorities for the hospitals WILL BE AS
FOLLOWS:
1) Make sure you don't die!
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This doesn't mean they will treat your illness. No. No matter
what is wrong with you, they will first look for anything that
might cause you to die suddenly, and treat that first, no matter
how wierd, unlikely, and inconsequential that possibility might
be. Because if you die, besides making them feel bad, the
doctors break rule #2.
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2) Make sure the hospital doesn't get sued!
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I'm giving the hospital the benefit of the doubt here by placing
this second. If Rule #1 and #2 conflicted, there is ample
evidence pointing in both directions of where most hospitals
would go.
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3) Comply with Government Regulations!
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This is different than #2. You'll see why later on.
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4) Treat the illness.
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There are books that tell what treatment goes with each illness.
Your opinions and preferences will not be noted.
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5) Make patient comfortable.
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This is not a priority, it is an option. No thought or
consideration will be made for this unless you demand it. For to
provide something that isn't absolutely necessary may break Rule
#2. However, if you demand it, then its hard to sue them for
giving it to you.
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In most cases, the conflicts between your wishes and the Doctors will not
make them your enemies. In Eve's case, however, they did, and I wish I
understood that at the time.
By the way, we did find St. Joseph's 'Official' priorities. I will try
to find them again and post them. But they were so unreal, and so
completely contradictory to everything we experienced, that they could
only be laughed at. Or cried at.
 
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